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Finalist Swiss National Championship 2018, Ralph Stutz

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Deck Playstyle
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Comment
  • Remove Forbidden Card "Isolde, Two Tales of the Noble Knights" x 1.
  • Remove Forbidden Card "Knightmare Mermaid" x 1.
  • Remove Limited Card "Called by the Grave" x 1.
  • Remove Limited Card "PSY-Framegear Gamma" x 2.
  • Remove Limited Card "Sky Striker Mecha - Hornet Drones" x 1.
  • Remove Limited Card "Terraforming" x 1.
Monster Cards 13
1
Darkest Diabolos, Lord of the Lair
1
2
Ghost Ogre & Snow Rabbit
2
3
Ghost Reaper & Winter Cherries
3
4
PSY-Framegear Gamma

Limited Cards

Limited Cards
3
5
PSY-Frame Driver
1
6
Sky Striker Ace - Raye
3
7  
8  
9  
10  
11  
12  
13  
14  
15  
Spell Cards 27
1
Foolish Burial Goods
3
2
Metalfoes Fusion
1
3
Reinforcement of the Army

Limited Cards

Limited Cards
1
4
Sky Striker Airspace - Area Zero
1
5
Sky Striker Maneuver - Afterburners!
2
6
Sky Striker Maneuver - Jamming Waves!
1
7
Sky Striker Mecha - Hornet Drones

Limited Cards

Limited Cards
2
8
Sky Striker Mecha - Shark Cannon
1
9
Sky Striker Mecha - Widow Anchor
3
10
Sky Striker Mecha Modules - Multirole
2
11
Sky Striker Mecharmory - Hercules Base
1
12
Sky Striker Mobilize - Engage!
3
13
Terraforming

Limited Cards

Limited Cards
2
14
Twin Twisters
3
15
Upstart Goblin
1
Trap Cards 0
1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
Extra Deck 15
1
Sky Striker Ace - Kagari
3
2
Sky Striker Ace - Shizuku
3
3
SPYRAL Double Helix
1
4
Ningirsu the World Chalice Warrior
1
5
Isolde, Two Tales of the Noble Knights

Forbidden Cards

Forbidden Cards
1
6
Firewall Dragon
1
7
Altergeist Hexstia
1
8
ABC-Dragon Buster
1
9
PSY-Framelord Omega

Limited Cards

Limited Cards
1
10
Knightmare Mermaid

Forbidden Cards

Forbidden Cards
1
11
Knightmare Phoenix
1
12  
13  
14  
15  
Side Deck 15
1
Ash Blossom & Joyous Spring
3
2
Gameciel, the Sea Turtle Kaiju
2
3
Mystical Space Typhoon
2
4
Called by the Grave

Limited Cards

Limited Cards
2
5
Shared Ride
2
6
Cursed Seal of the Forbidden Spell
2
7
Evenly Matched
2
8  
9  
10  
11  
12  
13  
14  
15  

Main Deck

40
Monster Cards
13
1
Darkest Diabolos, Lord of the Lair
X
DARK DARK Level Level 8 [ Dragon / Effect ] ATK 3000 DEF 2000
Your opponent cannot Tribute this face-up card on the field, and cannot target it with card effects. You can only use each of these effects of "Darkest Diabolos, Lord of the Lair" once per turn.
●If a DARK monster you control is Tributed (except during the Damage Step): You can Special Summon this card from your GY (if it was there when you Tributed) or hand (even if not).
●You can Tribute 1 DARK monster; your opponent places 1 card from their hand on either the top or bottom of the Deck.
1
2
Ghost Ogre & Snow Rabbit
X
LIGHT LIGHT Level Level 3 [ Psychic / Tuner/Effect ] ATK 0 DEF 1800
When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.
2
3
Ghost Reaper & Winter Cherries
X
DARK DARK Level Level 3 [ Zombie / Tuner/Effect ] ATK 0 DEF 1800
If your opponent controls more monsters than you do (Quick Effect): You can discard this card; reveal 1 card in your Extra Deck, then look at your opponent's Extra Deck, also banish all cards in their Extra Deck with the same name as that revealed card. You can only use this effect of "Ghost Reaper & Winter Cherries" once per turn.
3
4
PSY-Framegear Gamma

Limited Cards

Limited Cards
X
LIGHT LIGHT Level Level 2 [ Psychic / Tuner/Effect ] ATK 1000 DEF 0
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.
3
5
PSY-Frame Driver
X
LIGHT LIGHT Level Level 6 [ Psychic / Normal ] ATK 2500 DEF 0
A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an autonomic amplifier called "PSY-Frame".
1
6
Sky Striker Ace - Raye
X
DARK DARK Level Level 4 [ Warrior / Effect ] ATK 1500 DEF 1500
(Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone. While this card is in your GY, if a face-up "Sky Striker Ace" Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Sky Striker Ace - Raye" once per turn.
3
Spell Cards
27
1
Foolish Burial Goods
X
SPELL SPELL
Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.
3
2
Metalfoes Fusion
X
SPELL SPELL
Fusion Summon 1 "Metalfoes" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If this card is in your GY: You can shuffle it into the Deck, then draw 1 card. You can only use this effect of "Metalfoes Fusion" once per turn.
1
3
Reinforcement of the Army

Limited Cards

Limited Cards
X
SPELL SPELL
Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
1
4
Sky Striker Airspace - Area Zero
X
SPELL SPELL Field Field
You can target 1 other card you control; excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Sky Striker" card to your hand, also shuffle the rest into the Deck, then, if you excavated a "Sky Striker" card, send the targeted card to the GY. If this card in the Field Zone is sent to the GY by a card effect: You can Special Summon 1 "Sky Striker Ace" monster from your Deck. You can only use each effect of "Sky Striker Airspace - Area Zero" once per turn.
1
5
Sky Striker Maneuver - Afterburners!
X
SPELL SPELL
If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 Spell/Trap on the field.
2
6
Sky Striker Maneuver - Jamming Waves!
X
SPELL SPELL
If you control no monsters in your Main Monster Zones: Target 1 Set Spell/Trap on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 monster on the field.
1
7
Sky Striker Mecha - Hornet Drones

Limited Cards

Limited Cards
X
SPELL SPELL Quick-Play Quick-Play
If you control no monsters in your Main Monster Zones: Special Summon 1 "Sky Striker Ace Token" (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token's ATK/DEF become 1500 instead.
2
8
Sky Striker Mecha - Shark Cannon
X
SPELL SPELL Quick-Play Quick-Play
If you control no monsters in your Main Monster Zone: Target 1 monster in your opponent's GY; banish that monster, or, if you have 3 or more Spells in your GY, you can Special Summon that monster to your field instead, but it cannot attack.
1
9
Sky Striker Mecha - Widow Anchor
X
SPELL SPELL Quick-Play Quick-Play
If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.
3
10
Sky Striker Mecha Modules - Multirole
X
SPELL SPELL Continuous Continuous
Once per turn: You can target 1 other card you control; send that card to the GY, also your opponent cannot activate cards or effects in response to your Spell Card activations for the rest of this turn (even if this card leaves the field). (You can only gain the previous effect once per turn.) Once per turn, during the End Phase: You can Set "Sky Striker" Spells with different names from your GY, up to the number of "Sky Striker" Spell Cards you activated this turn while this card was face-up on your field, but banish them when they leave the field.
2
11
Sky Striker Mecharmory - Hercules Base
X
SPELL SPELL Equip Equip
Activate this card only if you control no monsters in your Main Monster Zones. The equipped monster cannot attack directly. It can make a second attack on monsters during each Battle Phase. If the equipped monster destroys a monster by its attack while you have 3 or more Spells in your GY: Draw 1 card. If this card is sent from the field to the GY by a card effect: You can target up to 3 "Sky Striker" cards in your GY, except "Sky Striker Mecharmory - Hercules Base"; shuffle them into the Deck.
1
12
Sky Striker Mobilize - Engage!
X
SPELL SPELL
If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.
3
13
Terraforming

Limited Cards

Limited Cards
X
SPELL SPELL
Add 1 Field Spell from your Deck to your hand.
2
14
Twin Twisters
X
SPELL SPELL Quick-Play Quick-Play
Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.
3
15
Upstart Goblin
X
SPELL SPELL
Draw 1 card, then your opponent gains 1000 LP.
1

Extra Deck

15
1
Sky Striker Ace - Kagari
X
FIRE FIRE Link Link 1 [ Machine / Link/Effect ] ATK 1500 DEF -
1 non-FIRE "Sky Striker Ace" monster
If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn.
3
2
Sky Striker Ace - Shizuku
X
WATER WATER Link Link 1 [ Machine / Link/Effect ] ATK 1500 DEF -
1 non-WATER "Sky Striker Ace" monster
Monsters your opponent controls lose 100 ATK/DEF for each Spell in your GY. Once per turn, during the End Phase, if this card was Special Summoned this turn: You can add 1 "Sky Striker" Spell from your Deck to your hand, with a name different from the cards in your GY. You can only Special Summon "Sky Striker Ace - Shizuku(s)" once per turn.
3
3
SPYRAL Double Helix
X
EARTH EARTH Link Link 2 [ Warrior / Link/Effect ] ATK 1900 DEF -
2 "SPYRAL" monsters
This card's name becomes "SPYRAL Super Agent" while on the field or in the GY. You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your opponent's Deck, and if you do, and its type matches the declared type, take 1 "SPYRAL" monster from your Deck or GY, and either add it to your hand or Special Summon it to your zone this card points to. You can only use this effect of "SPYRAL Double Helix" once per turn.
1
4
Ningirsu the World Chalice Warrior
X
EARTH EARTH Link Link 3 [ Warrior / Link/Effect ] ATK 2500 DEF -
2+ Link Monsters
If this card is Link Summoned: Draw cards equal to the number of "World Chalice" monsters this card points to. You can only use this effect of "Ningirsu the World Chalice Warrior" once per turn. Once per turn: You can send 1 card from each player's field to the GYs. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.
1
5
Isolde, Two Tales of the Noble Knights

Forbidden Cards

Forbidden Cards
X
LIGHT LIGHT Link Link 2 [ Warrior / Link/Effect ] ATK 1600 DEF -
2 Warrior monsters
If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.
1
6
Firewall Dragon
X
LIGHT LIGHT Link Link 4 [ Cyberse / Link/Effect ] ATK 2500 DEF -
2+ monsters
Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 Cyberse monster from your hand. You can only use each effect of "Firewall Dragon" once per turn.
1
7
Altergeist Hexstia
X
FIRE FIRE Link Link 2 [ Spellcaster / Link/Effect ] ATK 1500 DEF -
2 "Altergeist" monsters
Gains ATK equal to the original ATK of each "Altergeist" monster it points to. When a Spell/Trap Card or effect is activated (Quick Effect): You can Tribute 1 "Altergeist" monster this card points to; negate the activation, and if you do, destroy that card. If this card is sent from the field to the GY: You can add 1 "Altergeist" card from your Deck to your hand. You can only use this effect of "Altergeist Hexstia" once per turn.
1
8
ABC-Dragon Buster
X
LIGHT LIGHT Level Level 8 [ Machine / Fusion/Effect ] ATK 3000 DEF 2800
"A-Assault Core" + "B-Buster Drake" + "C-Crush Wyvern"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control and/or from your GY. (You do not use "Polymerization".) Once per turn (Quick Effect): You can discard 1 card, then target 1 card on the field; banish it. During your opponent's turn (Quick Effect): You can Tribute this card, then target 3 of your banished LIGHT Machine Union monsters with different names; Special Summon them.
1
9
PSY-Framelord Omega

Limited Cards

Limited Cards
X
LIGHT LIGHT Level Level 8 [ Psychic / Synchro/Effect ] ATK 2800 DEF 2200
1 Tuner + 1+ non-Tuner monsters
Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.
1
10
Knightmare Mermaid

Forbidden Cards

Forbidden Cards
X
WATER WATER Link Link 1 [ Fiend / Link/Effect ] ATK 1000 DEF -
1 "Knightmare" monster, except "Knightmare Mermaid"
If this card is Link Summoned: You can discard 1 card; Special Summon 1 "Knightmare" monster from your Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Mermaid" once per turn. Monsters on the field lose 1000 ATK/DEF, unless they are co-linked.
1
11
Knightmare Phoenix
X
FIRE FIRE Link Link 2 [ Fiend / Link/Effect ] ATK 1900 DEF -
2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.
1

Side Deck

15
1
Ash Blossom & Joyous Spring
X
FIRE FIRE Level Level 3 [ Zombie / Tuner/Effect ] ATK 0 DEF 1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
●Add a card from the Deck to the hand.
●Special Summon from the Deck.
●Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
3
2
Gameciel, the Sea Turtle Kaiju
X
WATER WATER Level Level 8 [ Aqua / Effect ] ATK 2200 DEF 3000
You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.
2
3
Mystical Space Typhoon
X
SPELL SPELL Quick-Play Quick-Play
Target 1 Spell/Trap on the field; destroy that target.
2
4
Called by the Grave

Limited Cards

Limited Cards
X
SPELL SPELL Quick-Play Quick-Play
Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.
2
5
Shared Ride
X
SPELL SPELL Quick-Play Quick-Play
For the rest of this turn, each time a card(s) is added from the Main Deck or GY to your opponent's hand, except by drawing them, you immediately draw 1 card. You can only activate 1 "Shared Ride" per turn.
2
6
Cursed Seal of the Forbidden Spell
X
TRAP TRAP Counter Counter
When a Spell Card is activated: Discard 1 Spell; negate the activation, and if you do, destroy it, and if you do that, your opponent cannot activate Spell Cards with that name for the rest of this Duel.
2
7
Evenly Matched
X
TRAP TRAP
At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.
2