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- Deck Playstyle
- ----
- Comment
- Remove Forbidden Card "Isolde, Two Tales of the Noble Knights" x 1.
- Remove Forbidden Card "Knightmare Mermaid" x 1.
- Remove Limited Card "PSY-Framegear Gamma" x 2.
- Remove Limited Card "Sky Striker Mecha - Hornet Drones" x 1.
- Remove Limited Card "Terraforming" x 1.
Monster Cards | 11 | ||
---|---|---|---|
1 |
Sky Striker Ace - Raye
|
3 | |
2 |
Ghost Reaper & Winter Cherries
|
3 | |
3 |
PSY-Framegear Gamma
Limited Cards Limited Cards |
3 | |
4 |
PSY-Frame Driver
|
1 | |
5 |
Darkest Diabolos, Lord of the Lair
|
1 | |
6 | |||
7 | |||
8 | |||
9 | |||
10 | |||
11 | |||
12 | |||
13 | |||
14 | |||
15 |
Spell Cards | 27 | ||
---|---|---|---|
1 |
Sky Striker Mobilize - Engage!
|
3 | |
2 |
Sky Striker Airspace - Area Zero
|
2 | |
3 |
Sky Striker Mecha - Hornet Drones
Limited Cards Limited Cards |
2 | |
4 |
Sky Striker Mecha Modules - Multirole
|
2 | |
5 |
Sky Striker Mecha - Widow Anchor
|
3 | |
6 |
Sky Striker Maneuver - Afterburners!
|
1 | |
7 |
Sky Striker Maneuver - Jamming Waves!
|
1 | |
8 |
Sky Striker Mecha - Shark Cannon
|
1 | |
9 |
Mystical Space Typhoon
|
3 | |
10 |
Foolish Burial
Limited Cards Limited Cards |
1 | |
11 |
Foolish Burial Goods
|
3 | |
12 |
Metalfoes Fusion
|
1 | |
13 |
Upstart Goblin
|
1 | |
14 |
Terraforming
Limited Cards Limited Cards |
2 | |
15 |
Reinforcement of the Army
Limited Cards Limited Cards |
1 |
Trap Cards | 2 | ||
---|---|---|---|
1 |
Evenly Matched
|
2 | |
2 | |||
3 | |||
4 | |||
5 | |||
6 | |||
7 | |||
8 | |||
9 | |||
10 | |||
11 | |||
12 | |||
13 | |||
14 | |||
15 |
Extra Deck | 15 | ||
---|---|---|---|
1 |
Sky Striker Ace - Kagari
|
3 | |
2 |
Sky Striker Ace - Shizuku
|
3 | |
3 |
Knightmare Phoenix
|
1 | |
4 |
Knightmare Unicorn
|
1 | |
5 |
Knightmare Mermaid
Forbidden Cards Forbidden Cards |
1 | |
6 |
SPYRAL Double Helix
|
1 | |
7 |
Borreload Dragon
|
1 | |
8 |
Topologic Trisbaena
|
1 | |
9 |
Topologic Bomber Dragon
|
1 | |
10 |
PSY-Framelord Omega
Limited Cards Limited Cards |
1 | |
11 |
Isolde, Two Tales of the Noble Knights
Forbidden Cards Forbidden Cards |
1 | |
12 | |||
13 | |||
14 | |||
15 |
Side Deck | 15 | ||
---|---|---|---|
1 |
Cosmic Cyclone
|
3 | |
2 |
Evenly Matched
|
1 | |
3 |
Shared Ride
|
3 | |
4 |
Infinite Impermanence
|
3 | |
5 |
Ghost Belle & Haunted Mansion
|
3 | |
6 |
Sky Striker Mecha - Shark Cannon
|
1 | |
7 |
Sky Striker Maneuver - Jamming Waves!
|
1 | |
8 | |||
9 | |||
10 | |||
11 | |||
12 | |||
13 | |||
14 | |||
15 |
Main Deck
40Monster Cards
11
1
- Sky Striker Ace - Raye
- X
- DARK Level 4 [ Warrior / Effect ] ATK 1500 DEF 1500
- (Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone. While this card is in your GY, if a face-up "Sky Striker Ace" Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Sky Striker Ace - Raye" once per turn.
3
2
- Ghost Reaper & Winter Cherries
- X
- DARK Level 3 [ Zombie / Tuner/Effect ] ATK 0 DEF 1800
- If your opponent controls more monsters than you do (Quick Effect): You can discard this card; reveal 1 card in your Extra Deck, then look at your opponent's Extra Deck, also banish all cards in their Extra Deck with the same name as that revealed card. You can only use this effect of "Ghost Reaper & Winter Cherries" once per turn.
3
3
- PSY-Framegear Gamma
-
Limited Cards
Limited Cards - X
- LIGHT Level 2 [ Psychic / Tuner/Effect ] ATK 1000 DEF 0
- Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.
3
4
- PSY-Frame Driver
- X
- LIGHT Level 6 [ Psychic / Normal ] ATK 2500 DEF 0
- A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an autonomic amplifier called "PSY-Frame".
1
5
- Darkest Diabolos, Lord of the Lair
- X
- DARK Level 8 [ Dragon / Effect ] ATK 3000 DEF 2000
-
Your opponent cannot Tribute this face-up card on the field, and cannot target it with card effects. You can only use each of these effects of "Darkest Diabolos, Lord of the Lair" once per turn.
●If a DARK monster you control is Tributed (except during the Damage Step): You can Special Summon this card from your GY (if it was there when you Tributed) or hand (even if not).
●You can Tribute 1 DARK monster; your opponent places 1 card from their hand on either the top or bottom of the Deck.
1
Spell Cards
27
1
- Sky Striker Mobilize - Engage!
-
- X
- SPELL
- If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.
3
2
- Sky Striker Airspace - Area Zero
- X
- SPELL Field
- You can target 1 other card you control; excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Sky Striker" card to your hand, also shuffle the rest into the Deck, then, if you excavated a "Sky Striker" card, send the targeted card to the GY. If this card in the Field Zone is sent to the GY by a card effect: You can Special Summon 1 "Sky Striker Ace" monster from your Deck. You can only use each effect of "Sky Striker Airspace - Area Zero" once per turn.
2
3
- Sky Striker Mecha - Hornet Drones
-
Limited Cards
Limited Cards - X
- SPELL Quick-Play
- If you control no monsters in your Main Monster Zones: Special Summon 1 "Sky Striker Ace Token" (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token's ATK/DEF become 1500 instead.
2
4
- Sky Striker Mecha Modules - Multirole
- X
- SPELL Continuous
- Once per turn: You can target 1 other card you control; send that card to the GY, also your opponent cannot activate cards or effects in response to your Spell Card activations for the rest of this turn (even if this card leaves the field). (You can only gain the previous effect once per turn.) Once per turn, during the End Phase: You can Set "Sky Striker" Spells with different names from your GY, up to the number of "Sky Striker" Spell Cards you activated this turn while this card was face-up on your field, but banish them when they leave the field.
2
5
- Sky Striker Mecha - Widow Anchor
- X
- SPELL Quick-Play
- If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.
3
6
- Sky Striker Maneuver - Afterburners!
- X
- SPELL
- If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 Spell/Trap on the field.
1
7
- Sky Striker Maneuver - Jamming Waves!
- X
- SPELL
- If you control no monsters in your Main Monster Zones: Target 1 Set Spell/Trap on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 monster on the field.
1
8
- Sky Striker Mecha - Shark Cannon
- X
- SPELL Quick-Play
- If you control no monsters in your Main Monster Zone: Target 1 monster in your opponent's GY; banish that monster, or, if you have 3 or more Spells in your GY, you can Special Summon that monster to your field instead, but it cannot attack.
1
9
- Mystical Space Typhoon
- X
- SPELL Quick-Play
- Target 1 Spell/Trap on the field; destroy that target.
3
11
- Foolish Burial Goods
- X
- SPELL
- Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.
3
12
- Metalfoes Fusion
- X
- SPELL
- Fusion Summon 1 "Metalfoes" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If this card is in your GY: You can shuffle it into the Deck, then draw 1 card. You can only use this effect of "Metalfoes Fusion" once per turn.
1
14
- Terraforming
-
Limited Cards
Limited Cards - X
- SPELL
- Add 1 Field Spell from your Deck to your hand.
2
15
- Reinforcement of the Army
-
Limited Cards
Limited Cards - X
- SPELL
- Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
1
Trap Cards
2
1
- Evenly Matched
- X
- TRAP
- At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.
2
Extra Deck
15
1
- Sky Striker Ace - Kagari
- X
- FIRE Link 1 [ Machine / Link/Effect ] ATK 1500 DEF -
-
1 non-FIRE "Sky Striker Ace" monster
If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn.
3
2
- Sky Striker Ace - Shizuku
- X
- WATER Link 1 [ Machine / Link/Effect ] ATK 1500 DEF -
-
1 non-WATER "Sky Striker Ace" monster
Monsters your opponent controls lose 100 ATK/DEF for each Spell in your GY. Once per turn, during the End Phase, if this card was Special Summoned this turn: You can add 1 "Sky Striker" Spell from your Deck to your hand, with a name different from the cards in your GY. You can only Special Summon "Sky Striker Ace - Shizuku(s)" once per turn.
3
3
- Knightmare Phoenix
- X
- FIRE Link 2 [ Fiend / Link/Effect ] ATK 1900 DEF -
-
2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.
1
4
- Knightmare Unicorn
- X
- DARK Link 3 [ Fiend / Link/Effect ] ATK 2200 DEF -
-
2+ monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.
1
5
- Knightmare Mermaid
-
Forbidden Cards
Forbidden Cards - X
- WATER Link 1 [ Fiend / Link/Effect ] ATK 1000 DEF -
-
1 "Knightmare" monster, except "Knightmare Mermaid"
If this card is Link Summoned: You can discard 1 card; Special Summon 1 "Knightmare" monster from your Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Mermaid" once per turn. Monsters on the field lose 1000 ATK/DEF, unless they are co-linked.
1
6
- SPYRAL Double Helix
- X
- EARTH Link 2 [ Warrior / Link/Effect ] ATK 1900 DEF -
-
2 "SPYRAL" monsters
This card's name becomes "SPYRAL Super Agent" while on the field or in the GY. You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your opponent's Deck, and if you do, and its type matches the declared type, take 1 "SPYRAL" monster from your Deck or GY, and either add it to your hand or Special Summon it to your zone this card points to. You can only use this effect of "SPYRAL Double Helix" once per turn.
1
7
- Borreload Dragon
- X
- DARK Link 4 [ Dragon / Link/Effect ] ATK 3000 DEF -
-
3+ Effect Monsters
Neither player can target this card with monster effects. Once per turn (Quick Effect): You can target 1 face-up monster on the field; it loses 500 ATK/DEF. Your opponent cannot activate cards or effects in response to this effect's activation. At the start of the Damage Step, if this card attacks an opponent's monster: You can place that opponent's monster in a zone this card points to and take control of it, but send it to the GY during the End Phase of the next turn.
1
8
- Topologic Trisbaena
- X
- DARK Link 3 [ Cyberse / Link/Effect ] ATK 2500 DEF -
-
2+ Effect Monsters
If a monster(s) is Special Summoned to a zone(s) this card points to: Banish as many of those monster(s) as possible, also as many Spells/Traps on the field as possible, and if you do, inflict 500 damage to your opponent for each of their cards banished by this effect.
1
9
- Topologic Bomber Dragon
- X
- DARK Link 4 [ Cyberse / Link/Effect ] ATK 3000 DEF -
-
2+ Effect Monsters
If another monster is Special Summoned to a zone a Link Monster points to, while this monster is on the field: Destroy all monsters in the Main Monster Zones, also your other monsters cannot attack for the rest of this turn. After damage calculation, if this card attacked an opponent's monster: Inflict damage to your opponent equal to that monster's original ATK.
1
10
- PSY-Framelord Omega
-
Limited Cards
Limited Cards - X
- LIGHT Level 8 [ Psychic / Synchro/Effect ] ATK 2800 DEF 2200
-
1 Tuner + 1+ non-Tuner monsters
Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.
1
11
- Isolde, Two Tales of the Noble Knights
-
Forbidden Cards
Forbidden Cards - X
- LIGHT Link 2 [ Warrior / Link/Effect ] ATK 1600 DEF -
-
2 Warrior monsters
If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.
1
Side Deck
15
1
- Cosmic Cyclone
- X
- SPELL Quick-Play
- Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.
3
2
- Evenly Matched
- X
- TRAP
- At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.
1
3
- Shared Ride
- X
- SPELL Quick-Play
- For the rest of this turn, each time a card(s) is added from the Main Deck or GY to your opponent's hand, except by drawing them, you immediately draw 1 card. You can only activate 1 "Shared Ride" per turn.
3
4
- Infinite Impermanence
- X
- TRAP
- Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.
3
5
- Ghost Belle & Haunted Mansion
- X
- EARTH Level 3 [ Zombie / Tuner/Effect ] ATK 0 DEF 1800
-
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation.
●Add a card(s) from the GY to the hand, Deck, and/or Extra Deck.
●Special Summon a Monster Card(s) from the GY.
●Banish a card(s) from the GY.
You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.
3
6
- Sky Striker Mecha - Shark Cannon
- X
- SPELL Quick-Play
- If you control no monsters in your Main Monster Zone: Target 1 monster in your opponent's GY; banish that monster, or, if you have 3 or more Spells in your GY, you can Special Summon that monster to your field instead, but it cannot attack.
1
7
- Sky Striker Maneuver - Jamming Waves!
- X
- SPELL
- If you control no monsters in your Main Monster Zones: Target 1 Set Spell/Trap on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 monster on the field.
1