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- Deck Playstyle
- ----
- Registered Category
- Gouki
- Comment
- Remove Forbidden Card "Curious, the Lightsworn Dominion" x 1.
- Remove Forbidden Card "Imperial Order" x 1.
- Remove Forbidden Card "Isolde, Two Tales of the Noble Knights" x 2.
- Remove Forbidden Card "Knightmare Goblin" x 1.
- Remove Forbidden Card "Knightmare Mermaid" x 1.
- Remove Forbidden Card "Red Reboot" x 3.
- Remove Forbidden Card "Soul Charge" x 1.
- Remove Limited Card "Called by the Grave" x 2.
- Remove Limited Card "Instant Fusion" x 2.
Monster Cards | 27 | ||
---|---|---|---|
1 |
Gouki Bearhug
|
1 | |
2 |
Gouki Riscorpio
|
1 | |
3 |
Gouki Suprex
|
3 | |
4 |
Gouki Twistcobra
|
3 | |
5 |
Gouki Headbatt
|
3 | |
6 |
Gouki Octostretch
|
2 | |
7 |
Necro Gardna
|
1 | |
8 |
Junk Forward
|
3 | |
9 |
Ash Blossom & Joyous Spring
|
3 | |
10 |
Droll & Lock Bird
|
3 | |
11 |
Knightmare Corruptor Iblee
|
1 | |
12 |
Blue Mountain Butterspy
|
3 |
Spell Cards | 11 | ||
---|---|---|---|
1 |
Instant Fusion
Limited Cards Limited Cards |
3 | |
2 |
Gouki Re-Match
|
2 | |
3 |
Sky Striker Mecha - Hornet Drones
Limited Cards Limited Cards |
1 | |
4 |
Upstart Goblin
|
1 | |
5 |
Moon Mirror Shield
|
1 | |
6 |
Divine Sword - Phoenix Blade
|
1 | |
7 |
Soul Charge
Forbidden Cards Forbidden Cards |
1 | |
8 |
Reinforcement of the Army
Limited Cards Limited Cards |
1 | |
9 | |||
10 | |||
11 | |||
12 |
Trap Cards | 2 | ||
---|---|---|---|
1 |
Imperial Order
Forbidden Cards Forbidden Cards |
1 | |
2 |
The Phantom Knights of Shade Brigandine
|
1 | |
3 | |||
4 | |||
5 | |||
6 | |||
7 | |||
8 | |||
9 | |||
10 | |||
11 | |||
12 |
Extra Deck | 15 | ||
---|---|---|---|
1 |
Borreload Dragon
|
1 | |
2 |
Firewall Dragon
|
1 | |
3 |
Curious, the Lightsworn Dominion
Forbidden Cards Forbidden Cards |
1 | |
4 |
Invoked Raidjin
|
1 | |
5 |
Tri-Gate Wizard
|
1 | |
6 |
Binary Sorceress
|
1 | |
7 |
Isolde, Two Tales of the Noble Knights
Forbidden Cards Forbidden Cards |
2 | |
8 |
Knightmare Cerberus
|
2 | |
9 |
Knightmare Goblin
Forbidden Cards Forbidden Cards |
1 | |
10 |
Knightmare Gryphon
|
1 | |
11 |
Knightmare Phoenix
|
1 | |
12 |
Knightmare Mermaid
Forbidden Cards Forbidden Cards |
1 | |
13 |
Knightmare Unicorn
|
1 | |
14 | |||
15 |
Side Deck | 15 | ||
---|---|---|---|
1 |
Topologic Trisbaena
|
1 | |
2 |
Effect Veiler
|
3 | |
3 |
Called by the Grave
Limited Cards Limited Cards |
3 | |
4 |
Twin Twisters
|
3 | |
5 |
Evenly Matched
|
2 | |
6 |
Red Reboot
Forbidden Cards Forbidden Cards |
3 | |
7 | |||
8 | |||
9 | |||
10 | |||
11 | |||
12 | |||
13 | |||
14 | |||
15 |
Main Deck
40Monster Cards
27
1
- Gouki Bearhug
- X
- EARTH Level 6 [ Warrior / Effect ] ATK 2400 DEF 0
- If this card is Special Summoned by the effect of a "Gouki" card, or Normal Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes half its original ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Bearhug". You can only use each effect of "Gouki Bearhug" once per turn.
1
2
- Gouki Riscorpio
- X
- EARTH Level 5 [ Warrior / Effect ] ATK 2300 DEF 0
- If you control no monsters, or all monsters you control are "Gouki" monsters, you can Normal Summon this card without Tributing. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Riscorpio". You can only use this effect of "Gouki Riscorpio" once per turn.
1
3
- Gouki Suprex
- X
- EARTH Level 4 [ Warrior / Effect ] ATK 1800 DEF 0
- When this card is Normal Summoned: You can Special Summon 1 "Gouki" monster from your hand. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Suprex". You can only use this effect of "Gouki Suprex" once per turn.
3
4
- Gouki Twistcobra
- X
- EARTH Level 3 [ Warrior / Effect ] ATK 1600 DEF 0
- (Quick Effect): You can Tribute 1 "Gouki" monster, then target 1 "Gouki" monster you control; it gains ATK equal to the original ATK of the Tributed monster until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Twistcobra". You can only use each effect of "Gouki Twistcobra" once per turn.
3
5
- Gouki Headbatt
- X
- EARTH Level 2 [ Warrior / Effect ] ATK 800 DEF 0
- If this card is in your hand: You can send 1 other "Gouki" monster from your hand to the GY, then target 1 "Gouki" monster you control; Special Summon this card in Defense Position, and if you do, the targeted monster gains 800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Headbatt". You can only use each effect of "Gouki Headbatt" once per turn.
3
6
- Gouki Octostretch
- X
- EARTH Level 1 [ Warrior / Effect ] ATK 0 DEF 0
- If your opponent's monster attacks, during damage calculation (Quick Effect): You can discard this card; the damage you take from that battle is halved. When your opponent activates an effect that would inflict damage to you (even during the Damage Step) (Quick Effect): You can discard this card; the damage you take from that effect is halved. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Octostretch". You can only use this effect of "Gouki Octostretch" once per turn.
2
7
- Necro Gardna
- X
- DARK Level 3 [ Warrior / Effect ] ATK 600 DEF 1300
- During your opponent's turn: You can banish this card from your Graveyard; negate the next attack this turn from a monster your opponent controls (this is a Quick Effect).
1
8
- Junk Forward
- X
- EARTH Level 3 [ Warrior / Effect ] ATK 900 DEF 1500
- If you control no monsters, you can Special Summon this card (from your hand).
3
9
- Ash Blossom & Joyous Spring
- X
- FIRE Level 3 [ Zombie / Tuner/Effect ] ATK 0 DEF 1800
-
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
●Add a card from the Deck to the hand.
●Special Summon from the Deck.
●Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
3
10
- Droll & Lock Bird
- X
- WIND Level 1 [ Spellcaster / Effect ] ATK 0 DEF 0
- If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.
3
11
- Knightmare Corruptor Iblee
- X
- DARK Level 2 [ Cyberse / Effect ] ATK 0 DEF 0
- When this card is Normal Summoned: You can target 1 Link Monster in your GY; Special Summon it to your field so it points to this card, but change its ATK to 0, also negate its effects. You cannot Special Summon monsters, except Link Monsters. If this card in its owner's control is sent to the GY: You can Special Summon this card to your opponent's field in Defense Position. You can only use this effect of "Knightmare Corruptor Iblee" once per turn.
1
12
- Blue Mountain Butterspy
- X
- DARK Level 4 [ Warrior / Effect ] ATK 0 DEF 1700
- Cannot be Normal Summoned/Set. When you Normal Summon a Warrior monster: You can Special Summon this card from your hand. Cannot be used as Synchro Material.
3
Spell Cards
11
1
- Instant Fusion
-
Limited Cards
Limited Cards - X
- SPELL
- Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.
3
2
- Gouki Re-Match
- X
- SPELL
- Target 2 "Gouki" monsters in your GY with different Levels; Special Summon them in Defense Position. You can only activate 1 "Gouki Re-Match" per turn.
2
3
- Sky Striker Mecha - Hornet Drones
-
Limited Cards
Limited Cards - X
- SPELL Quick-Play
- If you control no monsters in your Main Monster Zones: Special Summon 1 "Sky Striker Ace Token" (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token's ATK/DEF become 1500 instead.
1
5
- Moon Mirror Shield
- X
- SPELL Equip
- If the equipped monster battles your opponent's monster, during damage calculation: The equipped monster's ATK/DEF become equal to the ATK or DEF (whichever is higher) of the opponent's battling monster +100, during damage calculation only. If this face-up card is sent from the field to the GY: Pay 500 LP; place this card on either the top or bottom of your Deck.
1
6
- Divine Sword - Phoenix Blade
- X
- SPELL Equip
- Equip only to a Warrior monster. It gains 300 ATK. During your Main Phase, if this card is in your GY: You can banish 2 Warrior monsters from your GY; add this card to your hand.
1
7
- Soul Charge
-
Forbidden Cards
Forbidden Cards - X
- SPELL
- Target any number of monsters in your GY; Special Summon them, and if you do, you lose 1000 LP for each monster Special Summoned by this effect. You cannot conduct your Battle Phase the turn you activate this card. You can only activate 1 "Soul Charge" per turn.
1
8
- Reinforcement of the Army
-
Limited Cards
Limited Cards - X
- SPELL
- Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
1
Trap Cards
2
1
- Imperial Order
-
Forbidden Cards
Forbidden Cards - X
- TRAP Continuous
- Negate all Spell effects on the field. Once per turn, during the Standby Phase, you must pay 700 LP (this is not optional), or this card is destroyed.
1
2
- The Phantom Knights of Shade Brigandine
- X
- TRAP
- Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 4/ATK 0/DEF 300). (This card is NOT treated as a Trap.) If you have no Traps in your GY, you can activate this card the turn it was Set. You can only activate 1 "The Phantom Knights of Shade Brigandine" per turn.
1
Extra Deck
15
1
- Borreload Dragon
- X
- DARK Link 4 [ Dragon / Link/Effect ] ATK 3000 DEF -
-
3+ Effect Monsters
Neither player can target this card with monster effects. Once per turn (Quick Effect): You can target 1 face-up monster on the field; it loses 500 ATK/DEF. Your opponent cannot activate cards or effects in response to this effect's activation. At the start of the Damage Step, if this card attacks an opponent's monster: You can place that opponent's monster in a zone this card points to and take control of it, but send it to the GY during the End Phase of the next turn.
1
2
- Firewall Dragon
- X
- LIGHT Link 4 [ Cyberse / Link/Effect ] ATK 2500 DEF -
-
2+ monsters
Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 Cyberse monster from your hand. You can only use each effect of "Firewall Dragon" once per turn.
1
3
- Curious, the Lightsworn Dominion
-
Forbidden Cards
Forbidden Cards - X
- LIGHT Link 3 [ Warrior / Link/Effect ] ATK 2400 DEF -
-
3 monsters with the same Attribute but different Types
If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can target 1 card in your GY; add it to your hand. You can only use each of the following effects of "Curious, the Lightsworn Dominion" once per turn.
●If this card is Link Summoned: You can send 1 card from your Deck to the GY.
●If a card(s) is sent from your Deck to the GY by an effect: Send the top 3 cards of your Deck to the GY.
1
4
- Invoked Raidjin
- X
- WIND Level 5 [ Warrior / Fusion/Effect ] ATK 2200 DEF 2400
-
"Aleister the Invoker" + 1 WIND monster
Once per turn (Quick Effect): You can target 1 face-up monster on the field; change it to face-down Defense Position.
1
5
- Tri-Gate Wizard
- X
- EARTH Link 3 [ Cyberse / Link/Effect ] ATK 2200 DEF -
-
2+ monsters, except Tokens
This card gains these effects based on the number of monsters co-linked to this card.
●1+: If a monster co-linked to this card battles your opponent's monster, any battle damage it inflicts to your opponent is doubled.
●2+: Once per turn: You can target 1 card on the field; banish it.
●3: Once per turn, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, banish that card.
1
6
- Binary Sorceress
- X
- EARTH Link 2 [ Cyberse / Link/Effect ] ATK 1600 DEF -
-
2 monsters, except Tokens
This card gains these effects based on the number of monsters co-linked to this card.
●1+: When a monster co-linked to this card battles your opponent's monster and inflicts battle damage to them: You can gain that much LP.
●2: Once per turn (Quick Effect): You can target 2 face-up monsters you control; until the end of this turn, halve the ATK of 1 monster, and if you do, add that lost ATK to the other monster.
1
7
- Isolde, Two Tales of the Noble Knights
-
Forbidden Cards
Forbidden Cards - X
- LIGHT Link 2 [ Warrior / Link/Effect ] ATK 1600 DEF -
-
2 Warrior monsters
If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.
2
8
- Knightmare Cerberus
- X
- EARTH Link 2 [ Fiend / Link/Effect ] ATK 1600 DEF -
-
2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.
2
9
- Knightmare Goblin
-
Forbidden Cards
Forbidden Cards - X
- WIND Link 2 [ Fiend / Link/Effect ] ATK 1300 DEF -
-
2 monsters with different names
If this card is Link Summoned during your turn: You can discard 1 card; if this card was co-linked when this effect was activated, you can draw 1 card, also, during your Main Phase this turn, you can Normal Summon 1 monster from your hand to your zone this card points to, in addition to your Normal Summon/Set. You can only apply this effect of "Knightmare Goblin" once per turn. Neither player can target co-linked monsters you control with card effects.
1
10
- Knightmare Gryphon
- X
- LIGHT Link 4 [ Fiend / Link/Effect ] ATK 2500 DEF -
-
2+ monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap in your GY; Set it to your field, but it cannot be activated this turn, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Gryphon" once per turn. Special Summoned monsters on the field cannot activate their effects, unless they are linked.
1
11
- Knightmare Phoenix
- X
- FIRE Link 2 [ Fiend / Link/Effect ] ATK 1900 DEF -
-
2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.
1
12
- Knightmare Mermaid
-
Forbidden Cards
Forbidden Cards - X
- WATER Link 1 [ Fiend / Link/Effect ] ATK 1000 DEF -
-
1 "Knightmare" monster, except "Knightmare Mermaid"
If this card is Link Summoned: You can discard 1 card; Special Summon 1 "Knightmare" monster from your Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Mermaid" once per turn. Monsters on the field lose 1000 ATK/DEF, unless they are co-linked.
1
13
- Knightmare Unicorn
- X
- DARK Link 3 [ Fiend / Link/Effect ] ATK 2200 DEF -
-
2+ monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.
1
Side Deck
15
1
- Topologic Trisbaena
- X
- DARK Link 3 [ Cyberse / Link/Effect ] ATK 2500 DEF -
-
2+ Effect Monsters
If a monster(s) is Special Summoned to a zone(s) this card points to: Banish as many of those monster(s) as possible, also as many Spells/Traps on the field as possible, and if you do, inflict 500 damage to your opponent for each of their cards banished by this effect.
1
2
- Effect Veiler
- X
- LIGHT Level 1 [ Spellcaster / Tuner/Effect ] ATK 0 DEF 0
- During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.
3
3
- Called by the Grave
-
Limited Cards
Limited Cards - X
- SPELL Quick-Play
- Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.
3
4
- Twin Twisters
- X
- SPELL Quick-Play
- Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.
3
5
- Evenly Matched
- X
- TRAP
- At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.
2
6
- Red Reboot
-
Forbidden Cards
Forbidden Cards - X
- TRAP Counter
- When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.
3