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- Deck Playstyle
- ----
- Comment
- Remove Forbidden Card "Heavymetalfoes Electrumite" x 1.
- Remove Forbidden Card "Isolde, Two Tales of the Noble Knights" x 1.
- Remove Limited Card "Called by the Grave" x 2.
- Remove Limited Card "Terraforming" x 1.
- Remove Semi-Limited Card "Sky Striker Mobilize - Engage!" x 1.
Monster Cards | 12 | ||
---|---|---|---|
1 |
Sky Striker Ace - Raye
|
3 | |
2 |
Ghost Reaper & Winter Cherries
|
3 | |
3 |
Ash Blossom & Joyous Spring
|
2 | |
4 |
Droll & Lock Bird
|
2 | |
5 |
Darkest Diabolos, Lord of the Lair
|
2 | |
6 | |||
7 | |||
8 | |||
9 | |||
10 | |||
11 | |||
12 | |||
13 | |||
14 | |||
15 | |||
16 | |||
17 | |||
18 |
Spell Cards | 29 | ||
---|---|---|---|
1 |
Sky Striker Mobilize - Engage!
Semi-Limited Cards Semi-Limited Cards |
3 | |
2 |
Sky Striker Mecha - Widow Anchor
|
3 | |
3 |
Sky Striker Mecha Modules - Multirole
|
2 | |
4 |
Sky Striker Airspace - Area Zero
|
2 | |
5 |
Terraforming
Limited Cards Limited Cards |
2 | |
6 |
Called by the Grave
Limited Cards Limited Cards |
2 | |
7 |
Mystical Space Typhoon
|
2 | |
8 |
Pot of Desires
|
2 | |
9 |
Foolish Burial Goods
|
2 | |
10 |
Foolish Burial
Limited Cards Limited Cards |
1 | |
11 |
Reinforcement of the Army
Limited Cards Limited Cards |
1 | |
12 |
Upstart Goblin
|
1 | |
13 |
Dragon Ravine
|
1 | |
14 |
Sky Striker Maneuver - Afterburners!
|
1 | |
15 |
Sky Striker Mecharmory - Hercules Base
|
1 | |
16 |
Sky Striker Maneuver - Jamming Waves!
|
1 | |
17 |
Metalfoes Fusion
|
1 | |
18 |
Sky Striker Mecha - Hornet Drones
Limited Cards Limited Cards |
1 |
Trap Cards | 0 | ||
---|---|---|---|
1 | |||
2 | |||
3 | |||
4 | |||
5 | |||
6 | |||
7 | |||
8 | |||
9 | |||
10 | |||
11 | |||
12 | |||
13 | |||
14 | |||
15 | |||
16 | |||
17 | |||
18 |
Extra Deck | 15 | ||
---|---|---|---|
1 |
Sky Striker Ace - Kagari
|
3 | |
2 |
Sky Striker Ace - Shizuku
|
3 | |
3 |
Borreload Dragon
|
1 | |
4 |
Topologic Trisbaena
|
1 | |
5 |
Heavymetalfoes Electrumite
Forbidden Cards Forbidden Cards |
1 | |
6 |
Altergeist Hexstia
|
1 | |
7 |
SPYRAL Double Helix
|
1 | |
8 |
Isolde, Two Tales of the Noble Knights
Forbidden Cards Forbidden Cards |
1 | |
9 |
Knightmare Cerberus
|
1 | |
10 |
Knightmare Phoenix
|
1 | |
11 |
Knightmare Unicorn
|
1 | |
12 | |||
13 | |||
14 | |||
15 |
Side Deck | 15 | ||
---|---|---|---|
1 |
Ash Blossom & Joyous Spring
|
1 | |
2 |
Droll & Lock Bird
|
1 | |
3 |
Called by the Grave
Limited Cards Limited Cards |
1 | |
4 |
Sky Striker Mecha - Shark Cannon
|
1 | |
5 |
Twin Twisters
|
2 | |
6 |
Shared Ride
|
3 | |
7 |
Evenly Matched
|
3 | |
8 |
Cursed Seal of the Forbidden Spell
|
3 | |
9 | |||
10 | |||
11 | |||
12 | |||
13 | |||
14 | |||
15 |
Main Deck
41Monster Cards
12
1
- Sky Striker Ace - Raye
- X
- DARK Level 4 [ Warrior / Effect ] ATK 1500 DEF 1500
- (Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone. While this card is in your GY, if a face-up "Sky Striker Ace" Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Sky Striker Ace - Raye" once per turn.
3
2
- Ghost Reaper & Winter Cherries
- X
- DARK Level 3 [ Zombie / Tuner/Effect ] ATK 0 DEF 1800
- If your opponent controls more monsters than you do (Quick Effect): You can discard this card; reveal 1 card in your Extra Deck, then look at your opponent's Extra Deck, also banish all cards in their Extra Deck with the same name as that revealed card. You can only use this effect of "Ghost Reaper & Winter Cherries" once per turn.
3
3
- Ash Blossom & Joyous Spring
- X
- FIRE Level 3 [ Zombie / Tuner/Effect ] ATK 0 DEF 1800
-
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
●Add a card from the Deck to the hand.
●Special Summon from the Deck.
●Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
2
4
- Droll & Lock Bird
- X
- WIND Level 1 [ Spellcaster / Effect ] ATK 0 DEF 0
- If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.
2
5
- Darkest Diabolos, Lord of the Lair
- X
- DARK Level 8 [ Dragon / Effect ] ATK 3000 DEF 2000
-
Your opponent cannot Tribute this face-up card on the field, and cannot target it with card effects. You can only use each of these effects of "Darkest Diabolos, Lord of the Lair" once per turn.
●If a DARK monster you control is Tributed (except during the Damage Step): You can Special Summon this card from your GY (if it was there when you Tributed) or hand (even if not).
●You can Tribute 1 DARK monster; your opponent places 1 card from their hand on either the top or bottom of the Deck.
2
Spell Cards
29
1
- Sky Striker Mobilize - Engage!
-
Semi-Limited Cards
Semi-Limited Cards - X
- SPELL
- If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.
3
2
- Sky Striker Mecha - Widow Anchor
- X
- SPELL Quick-Play
- If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.
3
3
- Sky Striker Mecha Modules - Multirole
- X
- SPELL Continuous
- Once per turn: You can target 1 other card you control; send that card to the GY, also your opponent cannot activate cards or effects in response to your Spell Card activations for the rest of this turn (even if this card leaves the field). (You can only gain the previous effect once per turn.) Once per turn, during the End Phase: You can Set "Sky Striker" Spells with different names from your GY, up to the number of "Sky Striker" Spell Cards you activated this turn while this card was face-up on your field, but banish them when they leave the field.
2
4
- Sky Striker Airspace - Area Zero
- X
- SPELL Field
- You can target 1 other card you control; excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Sky Striker" card to your hand, also shuffle the rest into the Deck, then, if you excavated a "Sky Striker" card, send the targeted card to the GY. If this card in the Field Zone is sent to the GY by a card effect: You can Special Summon 1 "Sky Striker Ace" monster from your Deck. You can only use each effect of "Sky Striker Airspace - Area Zero" once per turn.
2
6
- Called by the Grave
-
Limited Cards
Limited Cards - X
- SPELL Quick-Play
- Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.
2
7
- Mystical Space Typhoon
- X
- SPELL Quick-Play
- Target 1 Spell/Trap on the field; destroy that target.
2
8
- Pot of Desires
-
- X
- SPELL
- Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.
2
9
- Foolish Burial Goods
- X
- SPELL
- Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.
2
11
- Reinforcement of the Army
-
Limited Cards
Limited Cards - X
- SPELL
- Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
1
13
- Dragon Ravine
- X
- SPELL Field
-
Once per turn: You can discard 1 card, then activate 1 of these effects;
●Add 1 Level 4 or lower "Dragunity" monster from your Deck to your hand.
●Send 1 Dragon monster from your Deck to the GY.
1
14
- Sky Striker Maneuver - Afterburners!
- X
- SPELL
- If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 Spell/Trap on the field.
1
15
- Sky Striker Mecharmory - Hercules Base
- X
- SPELL Equip
- Activate this card only if you control no monsters in your Main Monster Zones. The equipped monster cannot attack directly. It can make a second attack on monsters during each Battle Phase. If the equipped monster destroys a monster by its attack while you have 3 or more Spells in your GY: Draw 1 card. If this card is sent from the field to the GY by a card effect: You can target up to 3 "Sky Striker" cards in your GY, except "Sky Striker Mecharmory - Hercules Base"; shuffle them into the Deck.
1
16
- Sky Striker Maneuver - Jamming Waves!
- X
- SPELL
- If you control no monsters in your Main Monster Zones: Target 1 Set Spell/Trap on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 monster on the field.
1
17
- Metalfoes Fusion
- X
- SPELL
- Fusion Summon 1 "Metalfoes" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If this card is in your GY: You can shuffle it into the Deck, then draw 1 card. You can only use this effect of "Metalfoes Fusion" once per turn.
1
18
- Sky Striker Mecha - Hornet Drones
-
Limited Cards
Limited Cards - X
- SPELL Quick-Play
- If you control no monsters in your Main Monster Zones: Special Summon 1 "Sky Striker Ace Token" (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token's ATK/DEF become 1500 instead.
1
Extra Deck
15
1
- Sky Striker Ace - Kagari
- X
- FIRE Link 1 [ Machine / Link/Effect ] ATK 1500 DEF -
-
1 non-FIRE "Sky Striker Ace" monster
If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn.
3
2
- Sky Striker Ace - Shizuku
- X
- WATER Link 1 [ Machine / Link/Effect ] ATK 1500 DEF -
-
1 non-WATER "Sky Striker Ace" monster
Monsters your opponent controls lose 100 ATK/DEF for each Spell in your GY. Once per turn, during the End Phase, if this card was Special Summoned this turn: You can add 1 "Sky Striker" Spell from your Deck to your hand, with a name different from the cards in your GY. You can only Special Summon "Sky Striker Ace - Shizuku(s)" once per turn.
3
3
- Borreload Dragon
- X
- DARK Link 4 [ Dragon / Link/Effect ] ATK 3000 DEF -
-
3+ Effect Monsters
Neither player can target this card with monster effects. Once per turn (Quick Effect): You can target 1 face-up monster on the field; it loses 500 ATK/DEF. Your opponent cannot activate cards or effects in response to this effect's activation. At the start of the Damage Step, if this card attacks an opponent's monster: You can place that opponent's monster in a zone this card points to and take control of it, but send it to the GY during the End Phase of the next turn.
1
4
- Topologic Trisbaena
- X
- DARK Link 3 [ Cyberse / Link/Effect ] ATK 2500 DEF -
-
2+ Effect Monsters
If a monster(s) is Special Summoned to a zone(s) this card points to: Banish as many of those monster(s) as possible, also as many Spells/Traps on the field as possible, and if you do, inflict 500 damage to your opponent for each of their cards banished by this effect.
1
5
- Heavymetalfoes Electrumite
-
Forbidden Cards
Forbidden Cards - X
- FIRE Link 2 [ Psychic / Link/Effect ] ATK 1800 DEF -
-
2 Pendulum Monsters
If this card is Link Summoned: You can add 1 Pendulum Monster from your Deck to your Extra Deck face-up. Once per turn: You can target 1 other face-up card you control; destroy it, then add 1 face-up Pendulum Monster from your Extra Deck to your hand. If a card(s) in your Pendulum Zone leaves the field: Draw 1 card. You can only use this effect of "Heavymetalfoes Electrumite" once per turn.
1
6
- Altergeist Hexstia
- X
- FIRE Link 2 [ Spellcaster / Link/Effect ] ATK 1500 DEF -
-
2 "Altergeist" monsters
Gains ATK equal to the original ATK of each "Altergeist" monster it points to. When a Spell/Trap Card or effect is activated (Quick Effect): You can Tribute 1 "Altergeist" monster this card points to; negate the activation, and if you do, destroy that card. If this card is sent from the field to the GY: You can add 1 "Altergeist" card from your Deck to your hand. You can only use this effect of "Altergeist Hexstia" once per turn.
1
7
- SPYRAL Double Helix
- X
- EARTH Link 2 [ Warrior / Link/Effect ] ATK 1900 DEF -
-
2 "SPYRAL" monsters
This card's name becomes "SPYRAL Super Agent" while on the field or in the GY. You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your opponent's Deck, and if you do, and its type matches the declared type, take 1 "SPYRAL" monster from your Deck or GY, and either add it to your hand or Special Summon it to your zone this card points to. You can only use this effect of "SPYRAL Double Helix" once per turn.
1
8
- Isolde, Two Tales of the Noble Knights
-
Forbidden Cards
Forbidden Cards - X
- LIGHT Link 2 [ Warrior / Link/Effect ] ATK 1600 DEF -
-
2 Warrior monsters
If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.
1
9
- Knightmare Cerberus
- X
- EARTH Link 2 [ Fiend / Link/Effect ] ATK 1600 DEF -
-
2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.
1
10
- Knightmare Phoenix
- X
- FIRE Link 2 [ Fiend / Link/Effect ] ATK 1900 DEF -
-
2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.
1
11
- Knightmare Unicorn
- X
- DARK Link 3 [ Fiend / Link/Effect ] ATK 2200 DEF -
-
2+ monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.
1
Side Deck
15
1
- Ash Blossom & Joyous Spring
- X
- FIRE Level 3 [ Zombie / Tuner/Effect ] ATK 0 DEF 1800
-
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
●Add a card from the Deck to the hand.
●Special Summon from the Deck.
●Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
1
2
- Droll & Lock Bird
- X
- WIND Level 1 [ Spellcaster / Effect ] ATK 0 DEF 0
- If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.
1
3
- Called by the Grave
-
Limited Cards
Limited Cards - X
- SPELL Quick-Play
- Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.
1
4
- Sky Striker Mecha - Shark Cannon
- X
- SPELL Quick-Play
- If you control no monsters in your Main Monster Zone: Target 1 monster in your opponent's GY; banish that monster, or, if you have 3 or more Spells in your GY, you can Special Summon that monster to your field instead, but it cannot attack.
1
5
- Twin Twisters
- X
- SPELL Quick-Play
- Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.
2
6
- Shared Ride
- X
- SPELL Quick-Play
- For the rest of this turn, each time a card(s) is added from the Main Deck or GY to your opponent's hand, except by drawing them, you immediately draw 1 card. You can only activate 1 "Shared Ride" per turn.
3
7
- Evenly Matched
- X
- TRAP
- At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.
3
8
- Cursed Seal of the Forbidden Spell
- X
- TRAP Counter
- When a Spell Card is activated: Discard 1 Spell; negate the activation, and if you do, destroy it, and if you do that, your opponent cannot activate Spell Cards with that name for the rest of this Duel.
3