Skip to main content
Book cover

Serious Games

Joint International Conference, JCSG 2020, Stoke-on-Trent, UK, November 19–20, 2020, Proceedings

  • Conference proceedings
  • © 2020

Overview

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 12434)

Included in the following conference series:

Conference proceedings info: JCSG 2020.

This is a preview of subscription content, log in via an institution to check access.

Access this book

eBook USD 79.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 99.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access

Licence this eBook for your library

Institutional subscriptions

Table of contents (22 papers)

  1. Virtual and Augmented Realities

  2. Serious Play

  3. Games for Learning

  4. Game Design and Study

Other volumes

  1. Serious Games

Keywords

About this book

This book constitutes the refereed proceedings of the 6th Joint International Conference on Serious Games, JCSG 2020, held in Stoke-on-Trent, UK, in November 2020.
The 19 full papers presented together with 3 short papers were carefully reviewed and selected from 38 submissions. The papers offer a wide range in the use of serious games in several fields like learning, simulation, training, health, well-being, management, assessment or marketing and much more.  

Editors and Affiliations

  • Falmouth University, Penryn, UK

    Minhua Ma

  • Staffordshire University, Stoke-On-Trent, UK

    Bobbie Fletcher

  • Multimedia Communications Lab - KOM, TU Darmstadt, Darmstadt, Germany

    Stefan Göbel

  • KTH, Royal Institute of Technology, Södertälje, Sweden

    Jannicke Baalsrud Hauge

  • Griffith University, Brisbane, Australia

    Tim Marsh

About the editors

        

Bibliographic Information

Publish with us