Abstract
This paper aims to present a paradigm regarding the circular economy (CE) concept's communication, referring to the difficulty presented by the type of reflexivity involved in the circular economy process. We conduct an exploratory study methodology intended “to develop pertinent hypotheses and propositions for further inquiry, a study developed in the context of the project, Program INTERREG V-A Spain-Portugal (POCTEP) 2014–2020, REiNOVA_SI (Re-industrialization of the agri-food sector - Sustainability and Innovation) is a transnational cooperation project between Portugal and Spain which aims to promote the use of circular economy practices in agri-food micro-enterprises and SMEs. The paper draws the hypothesis, in Design thinking context, that gamification can induce a reflexivity thinking on CE, specifically on Agrofood entrepreneurs in the Portuguese context. Reflexivity could empower the connection between the company and its local context and stakeholders dissuading the drivers for abroad markets positioning.
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Acknowledgments
This article would not be possible without the collaboration of the REINOVA SI, the European Fund of Regional Development and the Program INTERREG V-A Spain-Portugal (POCTEP) 2014–2020. This paper is financed by CIAUD – FA/UL and National Funds of the FCT – Portuguese Foundation for Science and Technology within the project «UIDB/04928/2020».
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Silva, J., Raposo, D., Neves, J., Silva, F., Ribeiro, R., Fernandes, M.E. (2021). Gamification in Communicating the Concept of Circular Economy - A Design Approach. In: Rebelo, F. (eds) Advances in Ergonomics in Design. AHFE 2021. Lecture Notes in Networks and Systems, vol 261. Springer, Cham. https://doi.org/10.1007/978-3-030-79760-7_2
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